Gears of War

I started the relationship with Halo Reach, then was asked to consult on the Omnichannel experience for GOW 3. It included web and mobile, with a twist for in-game expansion.

The project was expansive, and was new ground for Microsoft Game Studios.

Afterward, I was asked to return and help fine tune the in-game UI for Gears of War Judgement. This was more of an advisory role, helping evaluate, test and streamline new controls.